AI Insights · Timothy · July 2024
Top 5 Hack and Slash iOS Apps in France Q2 2024
An overview of the performance metrics for the top 5 hack and slash apps on iOS in France during Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top five hack and slash applications on the iOS platform in France demonstrated varied performance in terms of downloads, revenue, and weekly active users. Data from Sensor Tower provides an insightful look into the trends for these popular games.
Solo Leveling:Arise by Netmarble Corporation, released in early May, saw a strong start with 114K downloads in its first week, which then dropped significantly to around 3K by the end of June. Revenue followed a similar pattern, starting at $186K and declining to approximately $49K. Weekly active users remained relatively stable, starting at 104K and ending at 90K.
FAIRY TAIL: Fierce Fight from Skyline Games had a modest performance with downloads peaking at 14K in early April and decreasing to around 200 by the end of June. Revenue peaked at $10.7K in the first week of April and gradually decreased to around $1.7K. The weekly active users saw a peak at 20.6K in early April, dropping to about 9K by the end of the quarter.
MARVEL Future Fight, another title from Netmarble Corporation, showed steady performance over the quarter. Downloads were relatively low, peaking at 218 in late April. Revenue saw a significant boost in the last week of April at $7.2K, but generally hovered around $1K to $2K. Weekly active users remained relatively stable, fluctuating around 2.8K.
Honkai Impact 3rd by COGNOSPHERE PTE. LTD. had consistent performance with downloads averaging around 200 to 300 per week. Revenue peaked at $2.1K in late April and then saw fluctuations, ending the quarter at approximately $739. Weekly active users remained steady, averaging around 2.5K.
Devil May Cry: Peak of Combat from YunChang Games showed a consistent trend in weekly active users, maintaining around 4K throughout the quarter. Downloads remained low, peaking at 198 in the last week of June. Revenue saw a peak of $2.2K in late April and ended the quarter at around $583.
For more detailed insights and data, visit Sensor Tower.